Wednesday, June 5, 2019

13 Points on SimCity (SNES) - Nintendo - 1991 [Nintendo SNES]

1. SimCity on SNES is indeed just another version of SimCity but it's really kind of in a league of its own compared to the numerous versions for various personal computers. It's both fun to play in its own right and a nifty curio for fans of the franchise.

2. On a personal note, I grew up w/ Sega Genesis as my lone sixteen bit console and SimCity was the one title my Super Nintendo friends had that I coveted (until the release of Street Fighter II). This is in spite of the fact that I had both the DOS version of SimCity and SimCity 2000 at the time.

3. There is one reason for this: the monster attacks on the SNES version were freaking Bowser.

4. If you are somehow not familiar w/ SimCity, here is how it goes: you need to build power plants, transportation and zones for residential, industrial... You know what, screw it. You know how SimCity works. If you don't, that's cool. Just pretend you do. I'll never know.

5. The coolest thing about this SNES version of SimCity is buildings sometimes take up multiple placed zone tiles. In most other version, every building is a perfect square. It gives a bit more variety to your cityscape.

6. Just kidding. The coolest thing about this is the monster attacks were freaking Bowser.

7. While the cities for the DOS version of SimCity were the kind of thing you might spend a week or at least a few sessions on, the SNES version has much smaller maps and you often feel like you get you've explored whatever idea you had for your city as much as you can in a few hours. There are advantages to both, I say, so I don't mean for this to come across as a negative.

8. Speaking of maps, there's ten thousand to chose from but they are all static and cannot be modified at all either before your start or after you begin playing. If you browse through them, it takes an annoyingly long moment between each one so the best thing to do is just look up a list online and pick from there.

9. Realistically, after looking into it, you are going to pick one of a few maps w/ lots of continuous land that allow you to build the cities w/ the largest populations. You will find these on lists maintained by SNES SimCity's online community.

10. SNES SimCity's online community is even more obsessed than normal SimCity fans about creating the highest populations possible. This is in part because the multi-tile buildings mentioned in point 5, allow for an exploit that lets you stack zones and pack in a lot more than you could otherwise.

11. There are a variety of special buildings you get for reaching certain city-size goals. This reminds me quite a lot of the reward structures you get in SimCity 2000 only here they have specific, clearly stated, tangible positive effects. Many of these were Nintendo themed just like the how the monster attacks are freaking Bowser.

12. On a functional note, playing this w/ a controller feels really good. The graphics here are kind of blocky and ugly to be honest but credit goes to Nintendo for giving this very PC-like PC game a very smooth transition to console.

13. The SNES port is very far from being the definitive version of SimCity but... Just kidding. It is the definitive version. The monster attacks are freaking Bowser.

13 Points on Kentucky Route Zero - Cardboard Computer - 2013 [PC]

1. I've got to say there's a lot to unpack with Kentucky Route Zero . It is both emotionally poignant and thoughtfully experimental ...