Monday, August 14, 2017

13 Points on Lego City Undercover - TT Fusion - 2013 [Nintendo Wii U]

1. This game was originally a Wii U exclusive because someone at Nintendo got the inkling that it could potentially be a system seller. Unfortunately, nothing on earth could sell the Wii U. Whoops!

2. Lego City Undercover is Grand Theft Auto made of Lego bricks. This is awesome.

3.  I'd call this an all-ages game rather than a kids game but it is made so that kids can play it, which  does inform some major design decisions. You can't kill Lego people and the game is easy as balls.

4. While this is dripping w/ the same kind of satire common to Lego games, it is one of very few that is not based on some other popular franchise. If you are like me and sick of Star Wars being shoved up your bum ten times a year, this is ideal.

5. The setup here is really just an excuse to tool around Lego City and do Lego things w/ Lego people. You are a cop. There is a bad guy. You've got to get him.

6. The game runs and looks great and the cut scenes could easily be cartoons on TV--not that that bar is particularly high but I do think this shows an attention to detail which becomes a big part of why Lego City Undercover is so much fun to play.

7. It is also worth noting that the music is excellent. It could easily be used as a score for a cop drama on TV. It's bombastic, moody, funky or rocking depending on what the situation requires.

8. A particular favorite was the loading screen music, which is good because you will be looking at loading screens for quite a while, esp. on the Wii U.

9. The driving mechanics are pretty typical for a game that is not a dedicated driving game. Hit the gas and don't let go. There's a good variety of cars and bikes to drive as well as a helicopter and some off the wall stuff that is all pretty fun to tear around on. I mean, if you don't want to drive a Lego T-rex, I don't want to know you.

10. This isn't exactly the most cerebral of games.There is some mild puzzle solving and a lot of just smashing the crap out of everything and seeing what happens.

11. Ground combat gets old fast. There are some cool moves to pull off but if you think it's more than button mashing, you are kidding yourself. You can't really die so you don't have much skin in it either. I found when being approached by a group of henchmen, I frequently just sighed and tuned out while I mashed the attack button.

12. For whatever reason, I found myself sticking to main plot almost exclusively to begin w/ in this, which is quite the opposite of how I normally play such a game. Part of that is the majority of stuff to do outside the main quest is to just search high and low for various items but it is definitely partly a testament to how well the main quest is designed. Playing through, you get a strong feeling it's a really good assortment of everything the game has to offer.

13. I usually find games that actually bill themselves as being relaxing to be frustratingly slow and annoying. Something like this w/ its all-ages accessibility and loads of action packed fun fits the relaxing bill much better for me. This is not a game that is going to stagger you w/ its heart-wrenching genius but it's not trying to be. It does what it tries to do really well and you have to respect that.

No comments:

Post a Comment

13 Points on Kentucky Route Zero - Cardboard Computer - 2013 [PC]

1. I've got to say there's a lot to unpack with Kentucky Route Zero . It is both emotionally poignant and thoughtfully experimental ...