Tuesday, May 1, 2018

13 Points on THOTH - Carlsen Games - 2016 [PC]

1. This is a game where you are a circle that shoots other shapes.

2. A friend of mine told me he once took so much LSD, all he could see was shapes and colors. I never really believed him but I suppose if you took said dose of LSD and played Hotline: Miami, the end result would look a lot like Thoth. The music also sounds like some sort self-inflicted cerebral chemical abnormality.

3. This is a twin stick shooter played w/ only the two sticks. You move w/ the left stick, shoot in whatever direction the right stick is pressed. You go a bit faster when you are not shooting. This works well--elegance, simplicity and all that. It can be a bit of a mindfuck when you are in tight situations somehow.

4. You will be in a lot of tight situations. This game plays fast.

5. You have to beat four levels in a row to advance, the fourth of which is something of a boss battle. This is extremely, extremely frustrating like you wouldn't believe. Some of the boss battles might take a dozen attempts to come up w/ a strategy and to get to try again you have to play the three levels before them over and over.

6. and over and over and over and over and over...

7. Frustrating isn't strictly bad in this case. You fall into sort of a trance repeating the levels and you naturally start challenging yourself to find the fastest way to complete them.

8. The shapes you shoot at are 3D shapes that bounce around in 3D space but you only see them on a 2D plane. This adds a certain unpredictability but it seems to be deterministic; if you input the exact same controls, you will see the exact same behavior from the game. Most games would use random number generation for this sort of unpredictability but I like this better. It also makes this an interesting option for tool assisted speed runs if you are into that sort of thing.

9. As you shoot the shapes, they gradually turn into black space. If you incompletely convert them to black space, the shapes gradually return to their original color. If you completely convert them, they still exist and can still kill you but don't block your shots from hitting the other shapes. They also get a burst of speed. Between this and the fact that your little circle moves faster when you are not shooting, a surprisingly large amount of strategy emerges.

10. Thoth does not wait to get hard. In fact, I can't really even think of another game that gets so hard so soon after starting. By the second level of the first set of four, you are already having to start to think in terms of strategy and not just adept movement.

11. Actually, it does not even really get all that much harder from that first set of levels. Or, in any case, the difficulty curve is really gradual. Again, it is surprising how much good strategy plays a roll beyond just twitchy stick. It is better to invest your mental energy into trying to learn the dynamics of each enemy type and level than it is to worry about your increasing your manual dexterity.

12. You still need manual dexterity in spades. Don't get me wrong. There is just a lot more to it than that.

13. This is a game that gives you a lot w/ very little. I think many people will complain that this looks and feels like it should be a browser game--not that there's anything wrong w/ that. This may well be true but I think investing some time to get into Thoth's rhythm and seeing how it ticks reveals a level of attention to detail and craftsmanship that is seldom seen in any sort of game no matter the production values.

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