Tuesday, September 4, 2018

13 Points on Fallout: New Vegas - Obsidian Entertainment - 2010 [PC]

1. If you like Fallout 3 and Fallout 4 but got the sneaking suspicion that despite the open world nature of those games, their stories were on rails and no choice you made really mattered, congratulations, you're right! You win Fallout: New Vegas which is a completely identical game except almost everything you do matters.

2. Your first dozen or so hours in Windows 10 will be fraught w/ peril w/ untimely crashes abound. Google yourself up some New Vegas Scrip Extender and New Vegas Anti-Crash (in that order) to get things up and running smoothly. I had to do this on all three PCs I ran this on.

3. You play as an unnamed courier who gets shot in the head in the course of a delivery and then revived by a plucky town doctor. One of few choices you don't get to make is to just up and leave town, which is probably what would make the most sense in that situation. I guess maybe you are worried you'll never find another doctor good enough to cure bullet wounds to the head w/o any special equipment. This much is not covered in game. Use your imagination.

4. There is a brief tutorial section you can do but by and large this is not very helpful.

5. The graphics used to be pretty good but now they're just graphics. If you've played Fallout 3, it looks exactly like that but where that game is blueish, this game is orangeish.

6. The musical theme here is the same basic theme as the other games in the series but there's variations in terms of orchestration. As is always the case, it's one of the best parts of the game.

7. There are four major pathways to the end game which are spelled out for you pretty early on. You can decide right away which one you wish to take or try to hedge your bets and see what's going on before choosing. Delaying your choice actually makes a difference in how the game plays out in the end.

8. Many of the NPC enemies which were just called raiders in other Fallout games are actually from built-out factions complete w/ backstories and leadership. You don't actually have to be enemies w/ everyone just because they are ruthless killers that nobody in their right mind would align themselves w/.

9. Gunplay in this game is kind of balls, no way around it. That is until you bring in the existence of VATS which is sort of a realtime/turn based hybrid system that you can use to aim at specific body parts, esp. heads, which then have a chance to explode fantastically if your shot lands. Not gonna lie: exploding enemies heads is so much fun I'd probably have put ten hours into this game if it was literally just that.

10. There is a crafting system which is pretty well built out but I was too busy blowing up heads to use it. Sue me.

11. The worst thing about this game is the inventory system. There is no way to sort by anything but alphabetical. I was forever just carrying about a hundred pounds of crap I didn't need for no reason just because I didn't want to deal w/ sorting through that garbage.

12. For some reason, I drank out of toilets a lot less than I generally do when playing Fallout games.

13. End of the day, of the 3D Fallout games, this is best RPG in the series. All of them have similar appeal in the just go around and do whatever vein but this has the most adaptive world where it feels like your actions as the randomly most important person in the world have an effect. It might lose some of its sheer openness and scope in being like this but it is worth the trade-off to not just feel like you are going through the motions at the endgame.

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13 Points on Kentucky Route Zero - Cardboard Computer - 2013 [PC]

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