1. I kinda figured this would be a walking sim w/ some platforming
thrown on top but it's the opposite. It is a platforming game first w/
cute, sentimental fantasy plot thrown on top.
2. I start playing a
3D platformer and I immediately reach for the controller out of habit.
This was the wrong move. There is no aim assist and this, makes the accuracy of a mouse absolutely essential.
3. While I was still using
the controller, I stacked a bunch of pillows on the side of my couch so
I could have a place to safely chuck it at the wall. This wasn't as satisfying as
crushing the thing to smithereens in a fit of nerd rage but a whole lot
cheaper.
4. It's not really the same kind of game but this reminds me of Portal
as much as anything. There is a story overlayed via narration but you
are not really involved in it. It just comes at you bit by bit as you
progress. It's also a first person game where you have to aim and shoot
but can't kill anything.
5. The way A Story About My Uncle works is,
basically, you are Spiderman w/ rocket shoes. This is obviously pretty sweet.
Grappling is the gameplay focus. There is a bit of challenge
puzzling your way into finding the best root through a given set of
obstacles but it's mostly about getting the timing right and aiming
quickly. This works well and for the most part the game flows smoothly.
6.
You play as a young boy who goes off looking for his uncle. In his
house, you find a magic space suit and somehow manage to transport
yourself out to a bizarre world of floating rocks and frog people.
Adventure ensues.
7. I don't know where the hell
the voice actors for this game from but they all speak like people who
learned English as a second language and spent years perfecting it but
still ended up like 1% short of speaking it perfectly. They are in the accent uncanny valley. It is strikes me
as kind of creepy at times but sort of works for the fantasy setting. If
you tell me frog people from outer-space speak like northern Europeans
who majored in English, who am I to say any different?
8. I found
this much more difficult than most people. That is partly because I
stubbornly stuck w/ a controller for longer than I should have and also
because I was drunk half the time. Not gonna lie.
9. The
graphics here are not a technical marvel or anything but are quite
pretty and alluring so I feel the artists accomplished what they wanted
so good for them.
10. Number 10 being said, I did have two
issues w/ the graphics. Firstly, there are spots where it is too
dark to see your various grappling points in the distance. Towards the
end, I had to crank the gamma way up to see what I was doing and I liked
the look of the game much less once I did that. Also, often, I felt that at times it was not clear based solely on
their appearance what points you could grapple. This made some sections a
little more trial-and-error based than I thought they should be.
11.
I played this solely on Linux. Thanks for the support! It worked almost
perfectly but I did have some trouble w/ menus becoming unresponsive.
Still, not nearly bad enough to avoid the Linux version.
12.
Most of the replayability here is going to come from just wanting to
play it again. There are also opportunities to find collectables to encourage
some off-course exploration and a time trial mode if you are into such
things.
13. It'd be a stretch to call A Story About My Uncle
a perfect game if I'm being honest. The plot wasn't great, the
platforming certainly had annoyances but it's cute, almost always fun
and is the kind of thing you can knock out over the course of a weekend
w/o having to block off a huge section of time so it doesn't overstay
it's welcome. People looking for a little something different in a
platformer won't go wrong by checking this out.
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